| The assignment |
| My bachelor thesis was to analyze game engines from an artist point of view, then define and optimize the content creation pipeline for creating a mod for that engine. I did my work at dataductus, in close cooperation with a programmer (Fredrik Mäkeläinen). |
| The game |
| The whole thing would be used for an upcoming production called Foreign Ground, a joint production between Dataductus games, LTU and FHS. The game is a first-person thinker game, confronting the player with character interaction scenarios revolving around international crisis areas. |
| The thesis |
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Oskar-Bachelor-Thesis v.1.0.pdf Appendix C - Directory Structure ForeignGround.pdf Appendix D - Static meshes workflow ut2004.pdf Appendix E - animated_meshes_workflow.pdf presentation.ppt (in swedish) |